Feature Areas
< Back to all FeaturesPhysically-Based Materials
The physically-based materials in Iray for Maya means that any material you choose for your designs will represent as they would in the real-world. As well as this, you will be able to replicate the following behaviour of any surface:
- Reflections
- Refractions
- Texture
- Surface emission
- Absorption properties.
The use of physically-based materials means that your render will look beautiful and realistic with no compromise on material quality, no matter the complexity of your project. Whether you're creating still images for product promotion or CGI content for advertising, your whole design process will be simplified through Iray for Maya's ability to quickly create new materials and support both Maya textures and utility nodes.
Iray for Maya's physically-based materials are created through NVIDIA's intuitive materials definition language (MDL); this will allow you to build them to represent real-world materials. In addition, you will be able to paint on brushed metal and varnish on paint, whilst also having the opportunity to add up to 16 layers per material. You will even have the option to include geometric properties like cut-out, displacements and bump maps.
Iray for Maya supports measures materials using X-Rite appearance exchange format (AXf)
No-one likes to start over again, that's why once you've created a material, it can be saved and used across other MDL compatible applications. This will allow you to streamline your workflow and create a consistent output.